Copyright (c) 1992, 1991, 1990 Williams Electronics Games Inc. All Rights Reserved System Software by Larry DeMar, Bill Pfutzenreuter, Ted Estes & Mark Penacho Electronics by Chuck Bleich and Mark Coldebella 4 ONX' W1~A W:~A O946 Ct%6 C! " NPtr Off Len EM#Flg S ULUPUUU[S U_UeUlUrUxU~S 7646z E7646z I%I-I=I5IMIEIUImF IeI]A Addr PID # Pri Flg GI FLSH1 FL2 Lp12 Lp34 Lp56 Lp78 Lamp effect List: Priority List: Regular Process List: Addr PC PG ID Time A B X Y U Ram Aux Leff ** Invalid entry in list! ** Not a process block address. System not initialized. none Apple: unimplemented code %a Apple: invalid code %a from Orkin. Proc id=%xy called sys_suicide. Proc id=%xy killed. %r2xza %r4pxzy %izpxy Process Block ------- ----- Lamp Effect Block ---- ------ ----- ** Block type %a ----- ---- -- User Allocated ---- --------- Aux Stack --- ----- Character String --------- ------ Display Scroll Slave Block ------- ------ ----- ----- Scroll Chunk ------ ----- Display Scroll Master Block ------- ------ ------ ----- Returned Leff -------- ---- Software Defined Fields -------- ------- ------ 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ----------------------------------------------- Stack No blocks. Physical Lamps: Logical Lamps: Local Flags Global Flags WHOLE EQMAY SPEC DEAD EXCL UNUSED S_GS S_TILT S_EB W_EB S_BS SYNCHRO Matrix shown in lamps. Press any key to continue. Segment area (0x%pxy) in displays. Press any key to continue. df_soft_%a (0x%pxy) --------- ------ 0x%pxy.... DFF_LEFT DFF_RIGHT DFF_SEVEN_SEGS p1seg1 p2seg1 p3seg1 p4seg1 p1seg2 p2seg2 p3seg2 p4seg2 p1seg3 p2seg3 p3seg3 p4seg3 p1seg4 p2seg4 p3seg4 p4seg4 Unknown seg. addr=%pxy PAUS TICKS RIGHT STRING FIELD CONST CARRY SEVEN %pxy ON FREE LIST! (called suicide) Physical state of switches: Logical state of switches: ** USER DEFINED ERROR 0x%r2zxa (FATAL) ** USER DEFINED ERROR 0x%r2zxa (NON-FATAL) Blocks = %a, Free = %y, Min. Free = %u Counts till bad/max counts, switch_alarm_counters at 0x%r4pxy-0x%r4pxu D1 C1 C2 C3 C4 C5 C6 C7 C8 R%u %r2pxu/%r2pxy %r2pxu/** Error: negative stack! a2b% ~W|5 ** User Abort ** ** APPLE ERROR 0x%r2xza (FATAL) ** APPLE ERROR 0x%r2xza (NON-FATAL) Error not known by debugger. Yckc d#dAdld eHese f6fgf g2gWgtg h'h]h i$iHioi jIj{j k@kjk l?lel m9mgnot used User break requested by key press Value specified for LOCKED_CMOS is not in table 6809 "reserved vector" processed swi 3 executed swi 2 executed nmi ocurred Process sleep with stack too large Couldn't allocate block for large stack! free_block called w/ Null pointer Process not on list expected Request to Free Ram Block failed Exec hook called utility requiring a process id. String too long for printf_buffer Ill formatted % clause in printf string Coil queue full Bad pound clause embedded in string. Message number passed is beyond table. Head or Tail of coil queue out of range GI bit from bit generator is bad Flash time of zero used. GI Number out of range. Number to lamp/flag twiddler out of range. Lamp table invalid, or not in prime real estate. Lamp string number specified is too high End Bracket while NOT in lamp string if statement. Lamp string operator out of range Lamp string range op got lamps in wrong order. endif encountered before "then" on if in lamp string. Bad matrix specified on lamp operation get_switch_bit munged its parameters Switch number passed to switch primitive too high Cksum init call to region that's not Prime long_binary_to_bcd passed zero length Hook (indicated by U, in apfixed) must be in prime. Special solenoid handlers not in prime real estate Score req. w/ player_up invalid, tilt, go, or diag. Product of local and global score multipliers > 255 Process that just slept wrote to 1st 8 bytes of ram. Bad score multiplier specified. Table item out of range (beyond end of table) Printf: Bad character following backslash. Lamp routine called with lamp 0. Pointer for Printf won't fit in 16 bits. Field not in segment area Attempt to store bit for field, beyond last byte Invalid time stamp passed to clock_time_stamp Process with leff_number has no lamp block Bits in LF_ and LEFL_ flags must be in same position. LEF_FLASH_BYTES not large enought for phys. flashers Process has P_LEFF_NUMBER w/o valid PID Tried to allocate flasher zero for lamp effect. Lamp effect block freed (instead of sys_leff_exit) User field request by proc w/o that field defined. Invalid software field number Background display effect header invalid. sys_deff_check called for background display effect. Player up number invalid Bad or Missing Master Scroll block Master block required for setup or scroll operation Cannot locate previously setup scroll chunk Period or Comma 1st char, or after # (use space) Display scroller running with no source type set. No matrix bit set for lamp effect. (string specified) Addl. lamps allocted to effect specified NEW matrix. Software field flags need justification bits Bad segment area specified to sys_copy_fixed_field Dissolve requested, but background deff wasn't running Invalid scroll chunk pointer. Stackable effect has flag conflict (amode etc.) Endball called from game over Request for player area byte, out of range Multiball device number invalid Too many multiball devices specified Irq Tail hook not in prime real estate No processes available for ball serve Multiball device zero used. Unmonitored locked hole had a switch closure. Lock count on eject hole was higher than 1 Call to trough handler for endball returned. Call to trough handler for ball serve returned. audit_complete called by invalid process id Could not get process block for mulitball device kickout. Device type number invalid for multiball device. Ball serve condition w/ no balls in trough (you must kick one) MULTI_ALL_BALL_CHECK called while auditing in progress Quick leff resource req. by non-leff process Non-display effect called sys_deff_exit Non-lamp effect called sys_leff_exit Effect stack pointer invalid Bad sound table entry, or too many sound table entries Bad sound script operator Whirl_field passed an invalid quadrant number Cmos ram left unprotected (sys_lock_cmos forgotten) HSTD Table would not initialize (Check Default Table) HSTD entry requested out of range Display field too small for get_let Internal error in GET_LET processing Higher priority deff stopped Enter your Initials. LARGEST_HSTD_TABLE value not large enough def_status MUST HAVE DEF_EQMAY set. Could not allocate block for test mode Audit formatting number invalid adj_name_it must specify TRUE in adj table Process dispatcher got a non-process block to dispatch Bad special help routine requested Process executed an RTS instruction (instead of die) Too many audits for TOTAL_AUDITS value specified. Test report lost phasing w/ help sequencer Too many adjustments for ADJ_TOTAL value Exec routine called sys_get_block. User menu descriptors out of order. Copied string too long for process block. Display Req. from display effect routine. Sleep called from EXEC routine. Switch hit reported on switch in non-scanned column. Invalid audit ram referenced. Exec level routine locked up (Detected by IRQ) ad_replay_start value is not within min/max range. Switch test could not get a ram block Ram byte ticket_to_dispense got corrupted. Units (not tens) added to score. Current process wrote beyond its stack Current process underflowed its stack DMX page allocator failed Unsupported picture format found Vapor lock got a ball beyond the max. allowed Vapor lock called to remove w/ 0 balls present Remove your coin switch dispatch flags (to coin_switch_handler). ",,..09 @"@*@2@:@B@J@R@Z@b@j ,,..09 ,,..09 A$A,A4A ,,..09 6ccccccccc6 3```0 3````<````3 084233 00000 0````3 3ccc6 ```0 6ccc6 6ccc6 6cccf|``0 ,,..09 B"B0B>BLBZBhBvB `phdbcc ````` ,,..09 C C;CVCqC @5.9 '}p6$ 'c)= Ae.5 'j.=9 %( 0 '}p6$ CE.9 '}p6$i 'j.= 't9= E 'ms= = 'uD= 'vQ=~ 'h&= /,,..09 @"@*@2@:@B@J@R@Z@b@j ,,..09 ,,..09 A$A,A4A ,,..09 B,B:BHBVBd ??3333333?? ??308 ???8 808? 03333???00000 ?808? ??33?? ???08 ??33? ?33?? ??33??>08> ,,..09 wwwwwww wpx< >xpx pwwww ppppp p888 ~|px~> ,,..09 C@CNC\CjCxC 8>>>888888 pwwww ppppp px8< ~>,,..09 D#D>DYDtD ,,..09 E?EbE F4FW .3H1(j 9HIII 3AJ& 4v2~ v4v2~ 62626:Z& 2106 94v1 'w*= 'w>=oL 'w*= 'w>=oL Z94V TTT' 8\94V TTT' 2106 zPo/ Qujal FzZ& Qujal FzZ& GGG4 9462} 'pI9 '_X9% 'fP2 'l'= 'vo= J2a5 'fP2 'hf; 'c)=$ 'uc=$ 'h&= atp64 'Uo6 ~Vb3P 'Kh:% XX% 'Kh:$ Y6 K 'L::% 'L:: 'h/49 'nI: 'nI:5 'gL4% 'h/4 v2x3 z[j/ 'Kh:% 'Kh:$ 'nI: 'd%4% 0 Copyright (c) 1992, 1991, 1990 Williams Electronics Games Inc. All Rights Reserved System Software by Larry DeMar, Bill Pfutzenreuter, Ted Estes & Mark Penacho Electronics by Chuck Bleich and Mark Coldebella F'F/F7F?B B#B/B7B?BGBOBWB_BgBoBwB C'C/C7C?CGCMCUC]CeCmCuC}C D#D.D6D>DFDNDV EEEMEUA F'F/F7F?E-B#B/B7B?BGBOBWB_BgBoBwB C'C/C7C?CGCMCUC]CeCmCuC}C D#D.D6D>DFDNDV ,,..09 ,,..09 F'F/F7F? ,,..09 FhFpFxF !!!!! !!> ,,..09 G-G;GIGW 6ccccccccc6 3```0 3````<````3 084233 00000 0````3 3ccc6 ```0 6ccc6 6ccc6 6cccf|``0 ,,..09 `phdbcc ````` ,,..09 H3HNHiH IZImI ,,..09 L&L5J9JPJgJ~J """"" 8<>? <>?? ""< ,,..09 L&L5K@KWKnK @@B< >BB< >pp 08<663 ``p8 cc>>cc ~``~> >wcc cc??cc ?sccccs? cccc cccc cccc 88000003? ccgo {sccc >wccccw> >wccc{w>l cccccw66 ,,..09AZ R=R\R{R S5STSsS T.T>T]TmT U'UFUeU !,,..09AZ W%WRW X3X`X YAYnY Z"ZOZfZ [0[][ \=\j\ ]4]a] !,,..09AZ W%WRW X3X`X YAYnY Z"ZOZfZ [0[][ \=\j\ ]4]a] ~?~?x >>>>>>>>>>>>>> ?~~? |>>| ? ,,..09AZ _0_y_ a/axa b#blb cHcyc eIeze f%fnf gI ,,..09AZ _0_y_ a/axa b#blb cHcyc eIeze f%fnf ?@ @ @ @ ?~!B!B!B!B!B!C `a0! A!C!B!B?~ A!C!B!C A!C!B!C A!C!B!B?~ @?| ``00 "%':==??A] pgpmpsp p%p+p1p7p=pCpIpOpUp[pap ,,..09AZ p%p+p1p7p=pCpIpOpUp[pa q2qwq r&ryr 0t!I {N{N{N{N{N{N ,,..09 |/|L|i| ,,..09 }8}U}r} ,,..09 ~A~l~ @X@X@X@X@X@X@X@X@ A4A4AEAE F"FwFwF G?MhN OWCH MMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMC xU^q xU^q ~@sF ''(),:==AZ Q!Q*Q3Q0> ?33?333 ?3333? ;3?> 333?3333 800003? 37??;333 ?3333? ?333; 333333? ccccc6 ??RP SrSrS UJUJU VDVDVDVDVDVDVDVDVDVDVDVDVDVDVDVD VDVDVDVDVDVDVDVDW@W@W X{X{X{X{X{X{X{X{X{X{X{X{X{X{X{X{ X{X{X{X{X{X{X{X{YYYYY kRkRk mam>m%m mam>m%m mam>m%m mam>m%m pxp2 'O(/ 'Ba= 'Ba= 'Ba= 946_ $!\4 o{:: L946 'O(/5 'mf4 'mf4 'O(/5 'a^; 'j.=5 '|I6 'ex; 'j.=~ 'j.=~ 'U:;$ s#29 sXsXsos '~T:5 'mf4 'mf4 BNBSB`BeBpBsB C!C0C;CICYChCtC D&D5DDDSDbDqD E/E;BpEEC ETEZEsE|E BpF!F-FXDXGXKC XNXXL IgXiXvXiM XiM,XiM;E MLMNMYMcMoM}M K,F}X MUENZEN EINWERFEN 3 MIO. PUNKTE GRAVEYARD B. MAX. TRIFF COUSIN IT DIE MAMUSHKA 6 MIO. PUNKTE QUICK_MULTIBALL BEL. TUNNEL-JAGD SEANCE-BEGINN 9 MIO. PUNKTE KUGEL IN THING SCH. ERHEBE TOTEN EXTRA BALL BEL. 50 MIO. MANSION-BELOHN. 3ER-KOMBINATION 4ER-KOMBINATION START DRUECKEN %A TREFFER IN TR. WRECK ALLE TARGETS %TA 'IT' ERHOEHT WERT ANZ. SP. 0-1.9M ANZ. SP. 2-4.9M ANZ. SP. 5-9.9M ANZ. SP. 10-19M ANZ. SP. 20-29M ANZ. SP. 30-39M ANZ. SP. 40-49M ANZ. SP. 50-69M ANZ. SP. 70-99M ANZ. SP. 100-149M ANZ. SP. 150-199M ANZ. SP. 200-299M UEBER 300 MIL. FUER KONTAKT TRIFF EINE RAMPE %TA BEI TREFFEN EINER RAMPE %U TREFFER ALLE TARGETS ZAEHLEN %TA GREED OEFFNET BUECHERSCH. GESAMTWERT TARGET-WERT %A MANSION RAEUME 1 MANSION RAUM 1 MIO. PLUS SUCHE IM TUNNEL NACH SCHAETZEN NAECHSTE TUN. GRAVEYARD GEHALTEN VIELEN DANK JEDEN TURM %AMAL TREFFEN = 3\,000\,000 GASAMTWERT DEAD %BX JACKPOT DURCH SCHUESSE IN L. RAMPE WARNUNG STERNE = %TA BUECHERSCH. ZAEHLT Z. J-POT TREFFER IN VAULT BEL. SUPER-JACKPOT EXTRABALL BEI %B STERN-BELOHNUNG KUGEL ENGELOCHT Z. MULTIBALL KUGEL IN VAULT ODER SWAMP EINLOCHEN KUGEL IN VAULT EINLOCHEN KUGEL IN VAULT, SWAMP ODER THING EINLOCHEN THING EINLOCHEN VAULT-TREFFER BRINGEN MULTIBALL TREFFER IN VAULT ODER ELEKTRISCHEN STUHL ACHTUNG BEIM SWAMP-KUGELAUSSTOSS SCHUESSE IN VAULT BRINGEN MILLIONEN ZUM JACKPOT TRIFF RAMPE ODER TRAIN %A TREFFER IN EXTRABALL IN SWAMP MILLIONEN GRAVEYARD-WERT GRAVEYARD-WERT GEHALTEN GRAVEYARD-WERT X5 TREFFER IN THING THING BELOHNUNG BRINGEN %TA NEUE PLAZIER. THING GEFLIPPT LOESCHT DATEN GRAVE-WERT FREISP. THING-TREFFER = %TA SPIELER %a IST DER SPIELER %a IST SPIELER %B 1 KREDIT GEGEBEN %a KREDIT GEGEBEN FAMILIEN-MITGLIED INITIALEN EINGEBEN FAMILIEN-MITGLIEDER -- VIELEN DANK -- STUHL-TREFFER MANSION BEI %A EXTRABALL BELEUCHTET MANSION BUCHSTABIERT EXTRABALL BEI %A SCHIESSE AUF RAMPE ZU THING FLIPS VAULT-MILLIONEN -MANSION- TOUR SPECIAL BELEUCHTET DOPPELTER 3 F A C H E R DOPPELTER JACKPOT 3FACHER JACKPOT 5A UT-SICH.SPIELF MITTEL SCHWER BUECH.SC. TEST THING MOTOR TEST THING BETAET. OFFEN BELOHNUNG BUECH.SCHR. TEST PRUEFE THING KUGEL-AUSSTOSS EPROM H-1 BpBsZ [1[=B [M[_[q[ \&\6C Bp\FC \R\a\p\ ]!]3]!]G]P]WE ]`]kBp]uC BpF!^#^3FQFYF`Fh^HF}^XC Bp^h^u^ _:_O_e_u_ `#`6`I`[_ `k`~_ F!adOdYL Igdfdod~d KNMLMNMYMcMoM}M K,F}d METTEZ UNE PIECE TIR LANCE BILLE CIMETIERE A FOND VISEZ LE BARBU LOCK POUR MLT/BILLE CHASSE D'OR DEBUT DE SEANCE LOCK POUR LA MAIN LES MORTS VIVANTS LAMPE EX. BILLE 50 MILLIONS LE MANOIR DONNE COMBINE 3 VOIES COMBINE 4 VOIES APPUYEZ "START" BLOCAGE MAIN MULTIBILLE RAPIDE CAVEAU CHOSE %A TIRS POUR DERAILLER %A TIR POUR DERAILLER TOUTE CIBLE=%TA VALEUR AUGMENTE TOTAL BARBU SCORE 0-1.9 M. SCORE 2-4.9 M. SCORE 5-9.9 M. SCORE 10-19 M. SCORE 20-29 M. SCORE 30-39 M. SCORE 40-49 M. SCORE 50-69 M. SCORE 70-99 M. SCORE 100-149 M. SCORE 150-199 M. SCORE 200-299 M. PLUS DE 300 MIL. PASSEZ SUR RAMPES ET TOUCHEZ L'ESPRIT POUR %TA 1 COUP %U COUPS CHAQUE TIR DONNE %TA TOTAL "MAMUSHKA" GREED OUVRE BIBLIOTHEQUE VALEUR CIBLES %A PIECES MANOIR 1 PIECE MANOIR %A TIRS OURS %A TIR OURS CHERCHEZ LE TRESOR DANS LES TUNNELS TUNNEL APRES DERAILLEMENT %B VALEUR CIMETIERE EUE REMERCIEMENTS A MULTIBILLE MAIN RESURRECTION VISEZ CHAQUE BUMPEUR %A FOIS POUR 3\,000\,000 TOTAL RESURRECTION VA SUR RAMPE GAUCHE POUR JACKPOT X%B TONN ERRE! AVERTISSEMENT ETOILE = %TA LA CHOSE VA FLIPPER SUPER=X%B BIBLIO AUGMENTE LE JACKPOT VISEZ LE CAVEAU POUR ALLUMER SUPER JACKPOT %A COUPS D'OURS EXTRA BILLE A %B %A COUP D'OURS ETOILE GAGNEE BILLE BLOQUEE POUR MULTIBILLE BLOQUEZ LA BILLE DANS LE CAVEAU OU MARECAGE BLOQUEZ LA BILLE DANS LE CAVEAU BLOQUEZ BILLE EN MAIN MARECAGE OU CAVEAU BLOQUEZ BILLE DANS LE CAVEAU OU MAIN VISEZ LE CAVEAU VISEZ LE CAVEAU OU SIEGE ELECTRIQUE SORTIE MARECAGE MULTIBILLE RAPIDE VA AU CAVEAU POUR MILLIONS CAVEAU=%IXU POUR LE JACKPOT VISEZ LA RAMPE OU LE TRAIN %A TIRS POUR %A TIR POUR DERAILLEMENT DERAILLEMENT = %TA EXTRA BILLE DANS %A DERAILLEMENTS %A DERAILLEMENT MAIN MILLIONS MARECAGE VALEUR CIMETIERE JOUEE CAVEAU = %IXU VALEUR CIMETIERE X5 VISEZ MAIN POUR T-H-I-N-G GAGNE NOUVEAU BAR DONNEES FLIPS CHOSE EFFACEES VALEUR TOMBE PARTIE "MAMUSHKA" VA EN MAIN POUR %TA LE JOUEUR %a EST LE JOUEUR %a TU EST JOUEUR %B GAGNE 1 CREDIT GAGNE %a CREDITS DE LA FAMILLE ENTREZ INITIALES MEMBRES DE FAMILLE BILLE - REMERCIEMENTS A - COUPS D'OURS VISEZ LE SIEGE POUR LAMPE SUPER JACKPOT CAVEAU = %B\,000\,000 SPOT MANOIR A %A EX. BILLE ALLUMEE MANOIR ALLUME EXTRA BILLE A %A VA SUR LA RAMPE POUR FLIPS CHOSE MILLIONS CAVEAU TOUR DU MANOIR SPECIAL ALLUME TILT PORTE FUS. 5A S/PLATEAU MOYENNE DIFFICIL. BONUS SUPER BEAR TST B/THEQUE MOTEUR EN MARCHE SEQUENCE MAIN OUVERTE FERMEE HAUT GAGNES TST BIBLIOTHEQUE TEST MAIN X BONUS = %A VERIFIEZ EJECTEUR H/DR. VERIFIEZ OPTOS EXTREMITES MAIN VERIFIEZ OPTO MAIN HAUTE SW. 85 MAIN BASSE SW. 84 PROGR. H-1 e,e:eGeOe\ejeye f%f4Null CHAIR KICKOUT THING KNOCKER RAMP DIVERTER BALL RELEASE OUTHOLE THING MAGNET THING KICKOUT LOCKUP KICKOUT UPPER LEFT JET UPPER RIGHT JET CENTER LEFT JET CENTER RIGHT JET LOWER JET LEFT SLINGSHOT RIGHT SLINGSHOT LEFT MAGNET UPPER MAGNET RIGHT MAGNET THING MOTOR THING EJECT HOLE BOOKCASE MOTOR SWAMP RELEASE BNfSfefwf PHONE / U.R. RAMP TRAIN / U.L. RAMP L. RAMP / BUMPERS L. BOLT / FLIPPER R. BOLT / SWAMP THE POWER/CLOUD PLAYFIELD LEFT INSERT HOUSE INSERT PEOPLE NOT USED PLAYFIELD RIGHT ALL ILLUMINATION BNgmgzg h'h6hGhRhbhsh ADDAMS THEME MAIN PLAY LOCK LIT MULTIBALL LIT JACKPOT AWARDED HURRY UP THING THEME THING LOCK THEME DOOR CREAK DOOR SLAM TRAIN WHISTLE BEAR GROWL BEAR KICK "COUSIN IT" "DIRTY POOL. . ." "THE MAMUSHKA" "FEEL THE POWER" "SHOWTIME" "FIFTY MILLION" "TRIPLE JACKPOT" "IT HAS TO. . ." "SO IT CAN. . ." THANK YOU THING "GREED" "FUNNY GUY" "LOOK DARLING" "JUST WHAT. . ." eGL7j j j-j;jLjZf jgjwj k'k7H kGkXkikxk l-l;f INVALID SW. NUMBER LEFT COIN SLOT CENTER COIN SLOT RIGHT COIN SLOT 4TH COIN OPTION ESCAPE ENTER START BUTTON PLUMB BOB TILT LEFT TROUGH CENTER TROUGH RIGHT TROUGH COIN DOOR CLOSED TICKET OPTO. ALWAYS CLOSED RIGHT FLIP. LANE RIGHT OUTLANE BALL SHOOTER UPPER LEFT LOOP GRAVE "G" GRAVE "R" COUSIN IT LOWER SWAMP MIL. CENTER SWAMP MIL. UPPER SWAMP MIL. SHOOTER LANE BOOKCASE OPTO 1 BOOKCASE OPTO 2 BOOKCASE OPTO 3 BOOKCASE OPTO 4 BUMPER LANE OPTO RIGHT RAMP EXIT LEFT RAMP ENTER THING EJECT LANE RIGHT RAMP ENTER RIGHT RAMP TOP LEFT RAMP TOP UPPER RIGHT LOOP VAULT SWAMP LOCK UPPER SWAMP LOCK CENTR SWAMP LOCK LOWER LEFT OUTLANE LFT FLIP. LANE 2 LFT FLIP. LANE 1 BOOKCASE OPEN BOOKCASE CLOSED THING DOWN OPTO THING UP OPTO GRAVE "A" m"m2m@j mNjwj mTm_moG#mym n*n5nCnQn]f ngntn EXTRA BALL LITE STAR GRAVE "V" 2 BEAR KICKS G-R-E-E-D "G" G-R-E-E-D "R" G-R-E-E-D "E"-1 G-R-E-E-D "E"-2 G-R-E-E-D "D" 5 X GRAVEYARD ADV X SWAMP LOCK ELEC. CHAIR RED GRAVE "E" "RAISE THE DEAD" LITE EXTRA BALL HOUSE 6 MILLION HOUSE SEANCE HOUSE 3 MILLION LEFT SPECIAL LITE THING FLIPS LITE 2 KICKS CHAIR YELLOW HOUSE "?" HOUSE 9 MILLION GRAVEYARD AT MAX LITE ADV X RIGHT SPECIAL "SHOOT AGAIN" VAULT GREEN VAULT RED THING YELLOW THING GREEN *THING* "*"-1 *THING* "T" *THING* "H" *THING* "I" *THING* "N" *THING* "G" *THING* "*"-2 CREDIT BUTTON e,e:eGeOe\ejeye f%f4 BNfSfefwf BNgmgzg h'h6hGhRhbhsh eGL7j j j-j;jLjZf jgjwj k'k7H kGkXkikxk l-l;f m"m2m@j mNjwj mTm_moG#mym n*n5nCnQn]f ngntn q!q2qCqSqcqtq EJECT. SIEGE ELCT CLOCHE CAISSE DEVIATEUR RAMPE EJECTEUR L/BILLE EJECT. PRINCIPAL AIMANT DANS MAIN RENVOI SOUS MAIN EJECT. MARECAGE BUMPEUR HAUT/G. BUMPEUR HAUT/DR. BUMPEUR CENTRE/G. BUMPEUR CENTRE/D. BUMPEUR BAS FLIP. AUTOMAT. G. FLIP. AUTOMAT. DR. AIMANT GAUCHE AIMANT HAUT AIMANT DROIT EJECTEUR HAUT/DR. EJCT. LATERAL B/D BNr%r8rJr\ror 2 FLASHES HAUT/DR. 2 FLASHES HAUT/G. RAMPE G.+BUMPEURS ECLAIR G.+PT. FLIP ECLAIR D. + MARE MOT "THE POWER" PLATEAU COTE G. FRONTON MANOIR FRONTON COUPLE NON UTILISE PLATEAU COTE DR. TOUTES LAMPES BNsGsTsdss` t.t?tNt^h h'h6hGhRhbhsh THEME ADDAMS THEME PRINCIPAL BLOCAGE ALLUME M/BILLE ALLUMEE JACKPOT GAGNE MLT/BILLE RAPIDE AIR "SEANCE" "HIT THE COUSIN" AIR RESURRECTION AIR "MAMUSHKA" AIR TUNNEL HUNT THEME MAIN AIR BLOCAGE MAIN GRINCEMENT PORTE CLAQUEMENT PORTE SIFFLEMENT TRAIN TRAIN DERAILLE GROGNEMENT OURS L'OURS FRAPPE u-u=uMuXucr v v1q vBvTvgvvp w"w5wEwUwgwzw x%q2x7xIxZr xkx{x PIECE DE 1 FR. PIECE DE 5 FR. PIECE DE 10 FR. PIECE DE 20 FR. BOUTON "ESCAPE" BOUTON "-" BOUTON "+" BOUTON "ENTER" BOUTON CREDIT TILT BALANCIER STOCKAGE BILLE 3 STOCKAGE BILLE 2 STOCKAGE BILLE 1 PORTE FERMEE TOUJOURS FERME COULOIR RETOUR D COULOIR SORTIE D COULOIR L/BILLE BUMPEUR HAUT/DR BUMPEUR CENTRE/G BUMPEUR CENTRE/D FLIP. AUTOMAT. DR COULOIR H/G. SW. G -G- DU "GRAVE" -R- DU "GRAVE" 4 CIBLES CENTRE MIL. BAS MARECAGE MIL. CNT MARECAGE MIL. HT MARECAGE SW. CNTR. COUL. L/B OPTO 1 BL/THEQUE OPTO 2 BL/THEQUE OPTO 3 BL/THEQUE OPTO 4 BL/THEQUE OPTO COUL. P. FLIP SORTIE RAMPE G. ENTREE RAMPE G. CIBLE COUL. TRAIN COUL. EJECT. H/DR. ENTREE RAMPE DR MILIEU RAMPE DR MILIEU RAMPE G. COULOIR H/G. SW. D SW. ENTREE CAVEAU MARE BLOCAGE HT MARE BLOCAGE CNT MARE BLOCAGE BAS EJECT. BLOC. MARE COULOIR SORTIE G. COUL. RETOUR G(D) COUL. RETOUR G(G) B/THEQUE OUVERTE BL/THEQUE FERMEE OPTO MAIN BASSE OPTO MAIN HAUTE -A- DU "GRAVE" yAwEI qSqcqtq ycysy z,z=myzLz]znz {/{A{UnC{h{zr |(FLECHE MLT/BILLE FLECHE EX. BILLE FLECHE -A- GRAVE FLECHE -V- GRAVE FLECHE "2 BEAR" FLECHE THING FLP -G- DU MOT GREED -R- DU MOT GREED -E- DU MOT GREED -D- DU MOT GREED FLECHE "ADV X" FLECHE -G- GRAVE FLECHE -R- GRAVE -MAMUSHKA-MANOIR "LOCK" BAS DROIT LUM. ROUGE SIEGE FLECHE -E- GRAVE "THING" MANOIR "EX.BALL" MANOIR 6 MILLION MANOIR -Q. M/BALL-MANOIR "T. HUNT" MANOIR "SEANCE" MANOIR 3 MILLION MANOIR "SPECIAL" COUL. G. LUM. COUL. RET. G./G. LUM. COUL. RET. G./D. LUM. JAUNE SIEGE "?" MANOIR 9 MILLION MANOIR GRAVEYARD MANOIR "H. COUSIN"MANOIR LUM. COUL. RET. DR. "SPECIAL" COUL. D. LUM. VERTE CAVEAU LUM. ROUGE CAVEAU LUM. JAUNE CNTR/H LUM. VERTE CNTR/H "*" G. MOT THING -T- DU MOT THING -H- DU MOT THING -I- DU MOT THING -N- DU MOT THING -G- DU MOT THING "*" DR. MOT THING BOUTON DE CREDIT 94v2z 103P ~tJ' ~094v2z 103P0 4v2z 4f2z 103P iAiBiCiDiEiFiGiHiIiJiKiLiMiNiO5 fOfNfMfLfKfJfIfHfGfFfEfDfCfBfAf ((80` #,1 }}{y}} @ @ !#'' /'#! 0he`eh0 it4400 00`` 89>xlg mml|| `08< &hDH@D@@ 4dbeza1 BB!! tt2200 (`( A!@ LN@C_oKo 3_*^ g6&&6&.*.. .Wx0`` `` `` :)6*iV BFBN 0Hb{sc> BFBN BFBN !!AA (&A@0 `@ BFBN 0Hb{sc> BFBN P8x> BFBN @@ 0 1?8xx 032760401 &&fF h(hJe \DLDD WQqUW TTtT ;{mmv >>?? h(hJe \DLDD WQqUW ]m]N]+] ]m]N] ~xxp` 6~~| r~<@p`@ ~xxp` ~xxp` *~~| r~<@p`@ ~xxp` ^M^.^ ^l^M^.^ _z_z >>>>>>??> >>>>>>??> 8T~~>0N~< 8l~~>0N~< |$~a@ 't9= tJ= 't9= b-4 K 't9=5 b4%V ,%/4 '}p6$C 'sW; 'h&= h/94 f)4 L KG%2 'vE=$ 'vE=% 'u[6~ E:;9 '`>; 'dZ=5 'eW= 'a<;$2 'BQ6 atp6~ agq= 6940 'Mh/ 'w>=oL 'w*= 'w>= 'h&= 'h&= E:;9r 'h&= xp ! 'BT9 'h&= mf~q m%@L x` . 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SERV.KREDIT SEITEN TEST %Y ANZEIGE SEITE %A SEITEN FEHLER MASSE KURZ REI. %A KONTAKT MATRIX %U MINUTEN RAM ADRESS FEHLER RAM DATEN FEHLER R. FLIPPER KNOPF L. FLIPPER KNOPF O.R. FLIPPER E.O.S. O.R. FLIPPER KNOPF O.L. FLIPPER E.O.S. O.L. FLIPPER KNOPF (FABRIK EINS.) BENUTZE #20#+#0# UND #20#-#0# ZUR AUSWAHL DRUECKE #20#ENTER#0# ZUM SPEICHERN FABRIK EINS. #20#+#0#/#20#-#0# WAEHLT WERT #20#ENTER#0# SPEICHERT DEN NEUEN WERT #20#ESCAPE#0# BRINGT ALTEN WERT ZURUE. PRUEF. KONTAKT F%R1B R. FLIP. POWER SP. R. FLIP. HALTE SP. L. FLIP. POWER SP. L. FLIP. HALTE SP. U.R. FLIP. POWER SP. U.R. FLIP. HALTE SP. U.L. FLIP. POWER SP. U.L. FLIP. HALTE SP. AKTUELL:%SR9Y O!O(YdYnOHY Z)Z:ZLZ_ZqZ Q-Q;Z [([8[OR9RERQ[`RnRzR S+S=SNSbSuS \7\D\S\d\vTX\ INSTALLE INSTALLEE PORT SERIE RETOURNER DERN. CREDIT SERV TST %Y PAGINATION AFFICHE PAGE %A ERREUR DE PAGE MASSE EN LIGNE %A MATRICE CONTACTS ERREUR ADRESSE RAM ERREUR DONNEE RAM TEST RAM OK COUPURE FLIP. DR. BOUTON FLIPPER D. COUPURE FLIP. G. BOUTON FLIPPER G. COUPURE FLIP. H/D. BOUTON FLIP. H/DR COUPURE FLIP. H/G. BOUTON FLIP. H/G (REGL. USINE) #20#+#0#/#20#-#0# SELECTIONNE UN REGLAGE APPUYEZ #20#"ENTER"#0# POUR LE CHANGER REGLAGE USINE #20#+#0#/#20#-#0# MODIFIENT LE REGLAGE POUR SAUVEGARDE #20#ESCAPE#0# PRESERVE L'ANCIEN REGLAGE VOIR CONTACT F%R1B FLIP. DR. APPEL FLIP. DR. MAINTIEN FLIP. G. APPEL FLIP. G. MAINTIEN FLIP. H.D. APPEL FLIP. H.D. MAINTIEN FLIP. H.G. APPEL FLIP. H.G. MAINTIEN BL.-JNE GRI-JNE DRIVER Q%HY-%GY-%A DRIVER Q%HY Q%GY ACTUEL:%SR9Y APPUYEZ CHAQUE CONTACT %A FOIS. FERMEZ UN CONTACT POUR ACTIVER LE TEST. EFFECTUE CONTACTS RESTANTS: %R2A LOTERIE CYCLE AUTO-TEST ]d]i]x] ^+^8^F^R^b^t^ _(_:_I_W_f_u_ ` `.`<`I`T`a`m`|` a%a/a@aNa]ana NULL BALLS PER GAME TILT WARNINGS MAX. E.B. COUNT MAX E.B. PER B.I.P. REPLAY SYSTEM REPLAY PERCENT REPLAY START REPLAY LEVELS REPLAY LEVEL 1 REPLAY LEVEL 2 REPLAY LEVEL 3 REPLAY LEVEL 4 REPLAY BOOST REPLAY AWARD SPECIAL AWARD MATCH AWARD EX. BALL TICKET MAX. TICK./PLAYER MATCH FEATURE CUSTOM MESSAGE LANGUAGE CLOCK STYLE DATE STYLE SHOW TIME + DATE ALLOW DIM ILLUM. TOURNAMENT PLAY EURO. SCR. FORMAT MIN. VOL. OVERRIDE GI POWER SAVER POWER SAVE LEVEL TICKET EXP. BOARD NO BONUS FLIPS GAME RE-START HIGHEST SCORES H.S.T.D. AWARD CHAMPION H.S.T.D CHAMPION CREDITS H.S.T.D. 1 CREDITS H.S.T.D. 2 CREDITS H.S.T.D. 3 CREDITS H.S.T.D. 4 CREDITS H.S. RESET EVERY BACKUP CHAMPION BACKUP HSTD 1 BACKUP HSTD 2 BACKUP HSTD 3 BACKUP HSTD 4 GAME PRICING LEFT UNITS CENTER UNITS RIGHT UNITS 4TH SLOT UNITS UNITS / CREDIT UNITS / BONUS BONUS CREDITS MINIMUM UNITS COIN DOOR TYPE COLLECTION TEXT LEFT SLOT VALUE CENTR SLOT VALUE RIGHT SLOT VALUE 4TH SLOT VALUE MAXIMUM CREDITS FREE PLAY HIDE COIN AUDITS 1-COIN BUY-IN BASE COIN SIZE COIN METER UNITS DOLLAR BILL SLOT MIN. COIN MSEC. SLAMTILT PENALTY COLUMN WIDTH LINES PER PAGE PAUSE EVERY PAGE PRINTER TYPE SERIAL BAUD RATE SERIAL DTR c'c5cEcQb cbcsc d1d:dDdPd[dddpd}c c'c5d cEcQd e1e;eFeSeYeieye f#f6fIf\fof g&g9gLg_grg h"h1hAhNh_hmh~h TOTAL EARNINGS RECENT EARNINGS FREEPLAY PERCENT AVG. BALL TIME AVG. GAME TIME TOTAL PLAYS REPLAY AWARDS PERCENT REPLAYS EXTRA BALLS PERCENT EX. BALL RECENT LEFT SLOT RECENT CENT. SLOT RECENT RGHT. SLOT RECENT 4TH SLOT RECENT PAID CRED RECENT SERV. CRED TOTAL LEFT SLOT TOTAL CENTR. SLOT TOTAL RIGHT SLOT TOTAL 4TH SLOT TOTAL PAID CRED. TOTAL SERV. CRED. EARNINGS LEFT SLOT CENTR. SLOT RIGHT SLOT 4TH SLOT PAID CRED. SERV. CRED. GAMES STARTED TOTAL FREE PLAYS SPECIAL AWARDS PERCENT SPECIAL MATCH AWARDS PERCENT MATCH H.S.T.D. CREDITS PERCENT H.S.T.D. TICKETS AWARDED PERCENT TICKETS LEFT DRAINS RIGHT DRAINS PLAY TIME MINUTES ON BALLS PLAYED TILTS REPLAY 1 AWARDS REPLAY 2 AWARDS REPLAY 3 AWARDS REPLAY 4 AWARDS 1 PLAYER GAMES 2 PLAYER GAMES 3 PLAYER GAMES 4 PLAYER GAMES H.S.T.D. RESET COUNT BURN-IN TIME 1ST REPLAY LEVEL LEFT FLIPPER RIGHT FLIPPER 0.0-0.4 MIL. SCORE 0.5-0.9 MIL. SCORE 1.0-1.4 MIL. SCORE 1.5-1.9 MIL. SCORE 2.0-2.9 MIL. SCORE 3.0-3.9 MIL. SCORE 4.0-4.9 MIL. SCORE 5.0-5.9 MIL. SCORE 6.0-7.9 MIL. SCORE 8.0-9.9 MIL. SCORE 10-15 MIL. SCORE 15-20 MIL. SCORE OVER 20 MILLION GAME TIME 0.0-1.0M GAME TIME 1.0-1.5M GAME TIME 1.5-2.0M GAME TIME 2.0-2.5M GAME TIME 2.5-3.0M GAME TIME 3.0-3.5M GAME TIME 3.5-4.0M GAME TIME 4-5 M. GAME TIME 5-6 M. GAME TIME 6-8 M. GAME TIME 8-10 M GAME TIME 10-15M GAME TIME > 15M EXEC LOCKUPS POWER UPS SLAM TILTS PLUMB-BOB HITS BALL ROLL TILTS FATAL ERRORS NON-FATAL ERRORS LOCKUP 1 ADDR LOCKUP 1 PID/LEF LOCKUP 2 ADDR LOCKUP 2 PID/LEF ]dilOl[lhlxl a@aNa]l m)m5mDKUGELN / SPIEL TILT WARNING MAX. EXT. BALL MAX E.B. / B.I.P. FREISP. SYSTEM AUTOMAT FREISP. FREISP. BEGINN. FREISP. EBENEN 1 FREISP.-EBENE 2 FREISP.-EBENE 3 FREISP.-EBENE 4 FREISP.-EBENE REPLAY STEIGERG. FREISP. ERGIBT SPEZIAL ERGIBT ENDZAHL ERGIBT MAX. TICK./SPIELER ENDZAHL EINGEST. REKLAME TEXT TEXT DATUM ZEIT + DATUM DIMMER TURNIER-SPIEL DEZIMAL-KOMMA LMP. SPAR STUFE SPAR STUFE EINST. TICKET AUSG. EING. KEIN FLIP-BONUS NOCHMAL. START ANZEIGE P. REKORD HISCORE GIBT CHAMPION KREDITE KREDIT F. 1 P. REK. KREDIT F. 2 P. REK. KREDIT F. 3 P. REK. KREDIT F. 4 P. REK. PU. REK. RST. ALLE GR. EINST CHAMPION GR. EINST. P.REK.1.SP. GR. EINST. P.REK.2.SP. GR. EINST. P.REK.3.SP. GR. EINST. P.REK.4.SP. KREDIT EINST. EINWURF LINKS EINWURF MITTE EINWURF RECHTS EINWURF 4 TEILUNG / IMPULS MUENZ BONUS BONUS KREDIT MINDEST EINHEIT MUENZT. TYPE BUCHH. WAEHR. WAEHR L. EINW. WAEHR M. EINW. WAEHR R. EINW. WAEHR 4. EINW. MAXIMUM KREDITE FREIS SPIEL K. MUENZ. ANZ. SCHEIN-EINWURF SPALTEN REIHEN PAUSE NACH SEITE DRUCKER TYP SER. BAUD RATE SERIELL DTR ]dn'n5nHnXc njnxn n'o1oBoSodouo nHnxn p"p2pBpTn pfpvp q&q6qFqWqff r*r:rJr[rmr h"h1hAhNh_hmh~h TOTAL EINWURF EINW. S. LOESCHUNG FREISP. PROZENT ZEITPRO. KUGELDU. GESAMT SPIELE ANZAHL PKT. FR. SP. PKT. FR.SP. PROZENT EXTRA BAELLE EXT. BALL PROZENT L. EIN. S.LOESCHU. M. EIN. S.LOESCHU. R. EIN. S.LOESCHU. 4. EIN. S.LOESCHU. BEZ.SP. S.LOESCHU. SER.SP. S.LOESCHU. TOTAL L. EINWURF TOTAL M. EINWURF TOTAL R. EINWURF TOTAL 4. EINWURF TOT. BEZ. SPIELE TOT. SER. SPIELE EINWURF L. EINWURF M. EINWURF R. EINWURF 4. EINWURF BEZ. SPIELE SER. SPIELE SPIEL BEGONNEN TOT. FR. SPIELE SPEZIAL FREISP. SPEZIAL PROZENT ENDZAHL FREISP. ENDZAHL PROZENT PKT. REK. FREISP. PKT. REK. PROZENT TICKETS GEWDNN. TICKETS PROZENT LINKER AUSLAUF RECHTER AUSLAUF SP. ZEIT MINUTEN GELAUFEN KUGELN GESPILT FRIESPE SP. 1 FRIESPE SP. 2 FRIESPE SP. 3 FRIESPE SP. 4 1 SPILER SPIELE 2 SPILER SPIELE 3 SPILER SPIELE 4 SPILER SPIELE PU. REK. ZAEHLER DAUERL. ZYKLEN 1. FREISPIEL IST ANZ. SP. 0.0-0.4 ANZ. SP. 0.5-0.9M ANZ. SP. 1.0-1.4M ANZ. SP. 1.5-1.9M ANZ. SP. 2.0-2.9M ANZ. SP. 3.0-3.9M ANZ. SP. 4.0-4.9M ANZ. SP. 5.0-5.9M ANZ. SP. 6.0-7.9M ANZ. SP. 8.0-9.9M ANZ. SP. 10-15M ANZ. SP. 15-20M UEBER 20 MILLION SP. ZEIT 0.0-1.0M SP. 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FEB. MAR. APR. JUN. JUL. AUG. SEP. OCT. NOV. DEC. SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY NOT SET %my %b, %pu %b %my %pu %b:%r2za %my %u:%r2za %R8MY %R2B, %R4PU %r2b:%r2za %r2my %r2u:%r2za %my %b, %pr2u %b %my %pr2u CPU BOARD MEMORY FAILURE FACTORY SETTINGS RESTORED BOOKKEEPING TOTALS CLEARED %F7L8JXOIU %R8XOIU BALL %A GAME OVER UNUSED SY. %A.%OB %B) %SR3KU %OIXY %B) %SR3KU %R9OIXY GRAND CHAMPION HIGHEST SCORES THREE FOUR PLAYER %MY ENTER INITIALS PLAYER %A ___ HIGHEST SCORE HIGH SCORE %A AWARD 1 CREDIT TO RESET SCORES- HOLD ENTER----%A HIGH SCORE TABLE RESET STATUS REPORT BONUS %IXY TILT DANGER MAIN MENU ADJUSTMENTS BOOKKEEPING PRINTOUTS TESTS UTILITIES PRICING ADJ. H.S.T.D. ADJUST STANDARD ADJ. FEATURE ADJ. ADJUSTMENT MENU BOOKKEEPING MENU MAIN AUDITS EARNINGS AUDS. STANDARD AUDS. FEATURE AUDS. HISTOGRAMS DATED AUDITS TEST MENU SWITCH LEVELS SWITCH EDGES SINGLE SWITCH SOLENOID TEST FLASHER TEST ALL LAMP TEST SINGLE LAMPS LAMP + FLASH SOUND + MUSIC GEN'L. ILLUM. DISPLAY TEST FLIPPER COIL ORDERED LAMPS UTILITY MENU CLEAR AUDITS CLEAR COINS SET TIME+DATE CUSTOM MESS. SET GAME I.D. FACTORY ADJS. FACTORY RESET PRE-SETS TIME-STAMPS AUTO BURN-IN PRINTOUT MENU EARNING DATA ALL DATA %ZR2U %IOR8U ERROR SEC RUNNING REPEAT STOPPED STOP BRIGHT=%R1A LAMPS + FLASHERS %R2OA LAMP %R1B%R1A GND. SHORT ROW %A WHT-%MY R%A F%L2A LAST SW.%SU SWITCH%SU SINGLE SWITCHES CLOSED OPEN (A) CLOSED (A) OPEN ROW SHORT D%R1A ESCAPE PRESSED CHANGE IGNORED SAVING NEW ADJUSTMENT VALUE %XIOU %U #6308#/#5C08# HIDE NAMES AUTO #6308#/#5C08# FIXED CUSTOM 25 CENTS 0.20 TOKEN 0.33 TOKEN 1-2-5 DM 1-5-10 F 5-10-10 F 1-5-10-20F 5-10 SCH. AUSTRAILIA L1.00-50-20 1-2-5 F BELGIUM 1-2.5 HFL. 1 GUILDER 10-5-1 KR. 5-5-5 KR. 500 LIRE 100-500 P. 100 YEN ANTILLES CHILE 1-5-10 KR. 1-5 MKA. $1.00-$2.00 5-10 KR. 10c-10c 10-20-50 D 10-20 FL. GENERIC $ %IY.%ZR2A %OIY DM %OIY F %OIY SCH. L %IY.%ZR2A %IY.%ZL1A HFL. %IY.%ZR2A G %OIY KR. %OIY L %OIY P %OIY Y %OIY TOK. %OIY MKA. %OIY D %OIY FL. %OIY %Y.%OU U.S.A. 4/$1.00 50-75-1.00 U.S.A. 2/$1.00 U.S.A. 3/$1.00 U.S.A. 6/$2.00 U.S.A. 5/$2.00 6/$2 4/1.50 GER. 6/5 DM GER. 1/2 DM GER. 1/1 DM NETHERLND MIN GEN. ILLUM. TEST. ALL LAMPS SOUND TEST FLIP COIL TEST CREDIT TICKET EXTRA BALL AUDIT POINTS ENGLISH DEUTSCH FRANCAIS \%%IOR6U PRESS "ENTER" FOR MAIN MENU REV. L-%XA REV. P-%XA PRESS "START" FOR HELP AM / PM 24 HOUR TIME AND DATE CURRENT TIME CLOCK LAST SET AUDITS CLEARED COINS CLEARED FACTORY SETTING LAST GAME START LAST REPLAY LAST HSTD RESET CHAMPION RESET LAST PRINTOUT CLEARING ALL GAME AUDITS COIN AUDITS INSTALLING PERFORMING RESET H.S.T.D. RESETTING H.S.T.D. TABLE INSTALL EX. EASY INSTALL EASY INSTALL MEDIUM INSTALL HARD INSTALL EX. HARD INSTALL 5-BALL INSTALL 3-BALL INSTALL ADDABALL INSTALL NOVELTY INSTALL GERMAN %B INSTALL FRENCH %B INSTALL TICKET EXECUTING %IY.%R2OA NO EX. BALL CREDITS %B CREDITS %B %HU/%GU CREDITS %HU/%GU FREE PLAY FREE ONLY AWARD %B CREDITS REPLAY AT EXTRA BALL AT TICKET AT EXTRA BALLS - %A SHOOT AGAIN INSERT COIN #20#+#0# AND #20#-#0# BUTTONS ARE USED TO VIEW YOUR MENU CHOICES. #20#ENTER#0# ACTIVATES CURRENT CHOICE. #20#ESCAPE#0# BRINGS UP PREVIOUS MENU. ESCAPE AND ENTER ARE OPPOSITES. #20#START#0# BUTTON PROVIDES HELP. #20#+#0# AND #20#-#0# ARE ALSO ACTIVE DURING AUTOMATIC SEQUENCES SUCH AS HELP, OR TEST FUNCTIONS. HELP YOU ARE IN THE MAIN MENU. SELECT SUB-MENU USING #20#+#0# AND #20#-#0# PRESS #20#ENTER#0# TO ACTIVATE SUBMENU ADJUSTMENT MENU. ADJS. ARE GROUPED IN SUB-MENUS. WILLIAMS WPC PRINTOUT GAME: %r2y EARNINGS SINCE LAST PRINTOUT EARNINGS SINCE COINS CLEARED TOTAL EARNINGS SCORE HIST. TIME HIST. SCORE HISTOGRAM GAME TIME HISTOGRAM WAITING FOR PRINTER PRINTING. . . ESCAPE TO CANCEL PAGE %A SETUP NEXT PAGE THEN PRESS ENTER PRINTER ADJ. PRESS ENTER TO RESET SUBTOTALS CLEARING PRINTER SUBTOTALS %R1B%R1A WHT-%MY GRN-%MU ORN-%MY BLACK F115 3/4 AMP F.B. F114 8 AMP N.B. J209-%A J207-%B J205-%A J205-10 RED-%MY YEL-%MU J134-%A J137-%B WHT-%MU %MU P.F. J120-%HU 120-%GU B.B. J121-%HU 121-%GU F%B 5 AMP S.B. DRIVER Q%B DRIVES Q%HY-%GY-%B %MD-%MY %MU-%MY J%Y-%A J%U-%B F%Y %HU AMP S.B. DRIVES Q%HY Q%GY BOOKEEPING MENU SELECT AUD. GROUP USE #20#+#0# AND #20#-#0# TO SELECT THE GROUP TO BE PRINTED. BEGIN PRINTING. SELECT TEST. PRESS #20#ENTER#0# TO BEGIN TEST. PRESS #20#ESCAPE#0# TO END TEST SELECT UTILITY. ACTIVATE UTILITY CLEAR CREDIT CREDITS AUSTRIA AUSTRALIA U. KINGDOM SWISS. HOLLAND SWEDEN 1 SWEDEN 2 TARIF 1 TARIF 2 TARIF 3 TARIF 4 TARIF 5 TARIF 6 ITALY SPAIN JAPAN DENMARK FINLAND N. ZEALAND NORWAY ARGENTINA GREECE HUNGARY INSTALL BUY-IN SOUND BOARD U9 RAM ERROR U18 CKSUM ERROR U15 CKSUM ERROR U14 CKSUM ERROR INTERNAL FAILURE INTERFACE ERROR TEST REPORT CHECK SWITCH D%R1A CHECK SWITCH %R1B%R1A PINBALL MISSING U6 CKSUM ERROR SOUND REV. L-%A SOUND REV. P-%A VOLUME (%B) DE LA DROGUE NON MERCI SANS MOI. TOI AUSSI FAIS COMME MOI. NE TOUCHE PAS A CETTE. . . . . TESTING. . . SLAM TILT SWITCH IS STUCK CLOSED. CHECK FUSES F114 AND F115 FOR TEST REPORT OPEN COIN DOOR TO USE BUTTONS. RESET MESSAGE. ENTER FRAME %A RESETTING MESSAGE MESSAGE STORED 1 COIN / 1 PLAY %B SEC. SAY #20#NO TO DRUGS GAME PRICING 3F=1 5F=2 10F=5 2F=1 5F=3 10F=7 5F=1 10F=3 20F=7 5F=2 10F=4 20F=9 5F=2 10F=5 20=11 5F=1 10F=3 5-BIL NEVER SLOW INSTANTLY NONE LEFT CENTER RIGHT FOURTH D#D(D-]0D7]5]:]B]I]R]Z]e]m]tD E\EgEo] ^>^L^]^o^ _$_3_C_S_b_p_ ` H*`-HD`:`H`W`f`v` I3I3a a*IZa9aHI a[aeapa J[Jaa K)K4K>KGKRKZKcKiKtK}K L!L+L5LcQcbcsc d.d=^ dJdVdcdpd}d e&e6O eBeUeaepF e{^>e f%f6fBfLf_fjf g$g3gIR>gNgdgzg h*h9hJh\hnSmSwS T"T8h|TSTfTnTvT i!Q|i2iBb KZKcV V&V.V9V@VJVQiQibiqVhVtV WFWRWcWsW j j,a S3X$X3XBXLj8i XcXsX{X jCjGjOjVj[jajgjnOKT. DEZ. SONNTAG MONTAG DIENSTAG MITWOCH DONNERSTAG FREITAG SANTAG NICHT EIMGST. SPEICHER FEHLER FABRIKDATEN EINGESTELLT GES. BUCHHALTUNG GELDESCHT SPIEL ENDE NICHT VERWENDET S. %A.%OB HOECHSTE WERTUNG EINS ZWEI DREI VIER SPIELER %MY INITIAL. EINGEBN SPIELER %A ___ PUNKTE-REKORD PUNKTE-REKORD %A 1 FREISP. GEWONN. F. HISCORE RESET KNOPF DRUECKEN-%A HIGH SCORE GELOESCHT ACHTUNG HAUPT MENUE EINSTELLUNG BUCHHALTUNG DATEN DRUCKEN SPEZIAL FUNKT. KREDIT EINST. HISCORE EINST. STANDT EINST. SPEZIAL EINST. EINSTELL. MENUE BUCHHALT. MENUE HPT. BUCHHALT. KREDIT BUCHH. STANDRT. BUCHH. SPEZ. BUCHH. UEBERSICHT DATUM BUCHHALT TEST MENUE GESCHL. KONTKT KONTKT SCHLST. EINZL. KONTKT. SPULEN TEST ALLE LAMPEN EINZEL LAMPEN LAMPEN+FLASH SOUND + MUSIK DAUER LAMPEN FLIP. SPULEN SPEZIAL MENUE BUCHH. LOESCHN MUENZ. LOESCH. DAT.+UHR SETZEN REKLAME TEXT GERAET NUMMER EINST. LOESCHN FABRIKD. EINST. VOR EINSTELL. DAT. LTZT. EINST. AUTO TEST DRUCKER MENUE KREDIT DATEN ALLE DATEN FEHLER DURCHLAUF DAUER DRCH. HELLIG=%R1A LAMPEN + FLASH LAMPE %R1B%R1A MASSE KURZ REI. %A LETZER%SU KONTAKT%SU EINZEL KONTAKT GESCHL. OFFEN (A) GESCHL. (A) OFFEN R. KURZSCH S%R1A ESCAPE GEDRUECKT KEINE AENDERUNG MEUE EINSTELLUNG GESPEICHERT NEIN DM K. ANZ. FEST SPEZIAL ANZ. MUENZEN MAN. KREDIT DEU. 6/5 DM DEU. 1/2 DM DEU. 1/1 DM DAUER LAMPE TEST GESCHLO. KONTAKT KONTAKT SCHLIST ANZEIGEN TEST FLIP. SPULEN TEST KREDITE ANZEIGE PUNCTE DRUECKE "ENTER" F. HAUPTE MENUE EPROM L-%XA EPROM P-%XA DRUECKE "START" F. HILPE STD. ZEIT + DATUM UHR ZEIT TOTAL DAT. GEL. LETZTE ST. U. ZEIT BUCHH. GELOESCHT MUENZ. GELOESCHT FABRIKDATEN EING. LETZTES SPIEL LETZTES FR. SPIEL HISCORE GEL. CHAMPION GEL. LETZTER AUSDRUCK ---- BUCHH. WERDEN MUENZ. WERDEN EINSTELLUNGEN WERDEN GELOESCHT FABRTIKDATEN WERDEN EINGEST. HISC. LOESCHEN HISCORE WIRD SEHR LEICHT SPIEL LEICHT SPIEL MITTEL SPIEL SCHWER SEHR SCHWER 5 KUGEL-SPIEL 3 KUGEL-SPIEL ADDABAL SPIEL NOVELTY-SPIEL DEUTSCE EINST. %B FRANZ EINST. %B TICKET EINST. EINGSTELLT K. EX. BALL KREDITE %B KREDITE %B %HU/%GU KREDITE %HU/%GU FREIS SPIEL %B FREISP. GEWONN. FREISP. BEI EXTRA BALL BEI TICKET BEI BAELLE EXTRA - %A NOCH EINMAL MUENZE EINWERFEN BENUTZE #20#+#0# UND #20#-#0# KNOEPFE ZUM DURCH LAUFEN DES MENUES #20#ENTER#0# AKTIVIERT UNTER MENUE #20#ESCAPE#0# BRINGT VORHERIGES MENUE ESCAPE HEBT ENTER AUF #20#START#0# KNOPF GIBT HILFE #20#+#0# UND #20#-#0# SIND AUCH BEI AUTOMATIK ZU VERWENDEN WIE ZB. TEST ODER HILFE HILFE DIES IST DAS WAEHLE UNTERMENU DRUECKE #20#ENTER#0# ZUM AUFRUFEN EINSTELL MENUE EINST. AUFGETEILT IN UNTERMENUES WILLIAMS WPC AUSDRUCK TYP: KASDAT. S.L. AUSDRUCK KASD. S. MUENZEN GEL. TOTAL KASSENDATEN PUNKTE UEBERS. ZEIT UEBERS. PUNKTE UEBERSICHT SPIELZEIT UEBERSICHT WARTE AUF DRUCKER DRUCKE. . . ESCAPE F. ABBRUCH SEITE %A PAPIER EINLEGEN DANN ENTER DRUEK. DRUCKER EINTS. DRUECKE ENTER Z. LOESCHEN D. DATEN LOESCHE DRUCKERD. ZWISCHENDATEN TREIBER Q%B BUCHH. MENUE WAEHLE BUCHHDATEN MIT #20#+#0# UND #20#-#0# ZUM WAEHLEN DER ZU DRUCKENDEN DATEN ZUM DRUCKEN ZUM ANWAEHLEN DRUECKE #20#ESCAPE#0# ZUM BEENDEN F. HILFSFUNKTION KREDIT LOESCHEN ALLES LOESCHEN BUY-IN EINSTELL. DATUM UND ZEIT NICHT GESETZT PRUEF. KONTAKT D%R1A PRUEF. KONTAKT %R1B%R1A KUGEL FEHLT SOUND EPROM L-%A SOUND EPROM P-%A TUER-TILT IST GESCHLOSSEN. PRUEFE SICHERUNG F114 UND F115 FUER REPORT OEFFNE TUER FUER TASTEN TEXT GESP. LANGSAM SOFORT KEIN LINKS MITTE RECHTS 4. EINW. nyn~D D-D2D7DKGKRKZs KiKtK}K L!L+L5Lypy z(z~L~W} XcXsX{X ~s~z~ FEV. AVR. AOU. DIMANCHE LUNDI MARDI MERCREDI JEUDI VENDREDI SAMEDI PAS REGLEES %u h %r2za PROBLEME MEMOIRE CPU EN PANNE REINSTALLATION REGLAGE USINE REMISE A ZERO GENERALE %A BILLE FIN DE PARTIE NON UTILE PLUS HAUT SCORES DEUX TROIS QUATRE JOUEUR %MY ENTREZ INITIAL. %A JOUEUR ___ PLUS HAUT SCORE %AEME HAUT SCORE %B PARTIE GRATUIT. POUR R.A.Z. H. SCORE TENIR "ENTER"--%A H.SCORE EFFECTUEE INFORMATIONS JEU MENU GENERAL REGLAGES COMPTABILITE IMPRIMANTE TEST DEPANNAGE FONCTIONS TARIFICATIONS REGL. H. SCORES REGL. STANDARD R. SPECIFIQUES MENU REGLAGES MENU COMPT.BILITE ENCAISSEUR ANAL. RECETTE STAT/QUES JEU STAT. PLATEAU ANALYSES INFOS DATEES MENU TEST DEPAN. NIVEAU SW. AUT. TEST CONTACT NIVEAU SW. MAN. TEST BOBINES TEST FLASHES LAMPES AUTOM. LAMPES MANUEL LAMPES+FLASH SON + MUSIQUE ILL. GENERALE TEST AFFICH. BOBINES FLIP. MENU FONCTIONS ANNUL. COMPTAB. ANNUL. PIECES RE. HEURE+DATE MESS. CLIENT REGL. NO SERIE REINSTL. USINE REGL. GLOBAUX AUTO-TESTS MENU IMPRIMANTE TOUTE DONNEE ERREUR SEQUENCE REPETITIF ARRETE AUTO LUMIN.=%R1A LAMPES + FLASHES MASSE EN LIGNE %A BLN-%MY R%A RGE. ORG. VIO. SW. TESTE%SU CONTACT%SU NIVEAU SW. MANUEL FERME OUVERT (A) FERME (A) OUVERT A LA MASSE ESCAPE APPUYEE MODIF. IGNOREE NOUVEAU REGLAGE ACCEPTE CHIFFRES #6308#/#5C08# AUTOM. FIXE CLIENT AUSTRAL. 1-2-5 FS 1-2.5 FL. CHILIE %OIY FR T. CLIENT ALL. 6/5 DM ALL. 1/2 DM ALL. 1/1 DM PAYS BAS TEST ILLUM. GEN/L TOUTES LAMPES TEST SON NIVEAU SW. AUTOM. TEST AFFICHEUR TEST BOBINE FLIP HORS RIEN EX. BILLE APPUYEZ "ENTER" POUR MENU GEN.RAL PROGR. L-%XA PROGR. P-%XA POUR AIDE APPUYEZ "CREDIT" 24 HEURES NOUVELLE HEURE + DATE SAUVEGARDEE H+DATE ACTUELLES TOTAUX EFFACES DERNIER RGL. HORL. COMPTAB. EFFACEE PIECES EFFACEES DRN. INSTAL. USINE DERNIERE PARTIE DERN. PARTIE GRAT. DRN. R.A.Z. H. SCORE DRN. R.A.Z. CHAMPION DERN. IMPRESSION PAS REGLE EFFACE TOUTES STATISTIQUES PIECES INSTALLATION REINSTAL. USINE COMPLET. EN COURS INSTAL. H.SCORE DIF. JEU TR. FACIL. DIF. JEU FACILE DIF. JEU MOYENNE DIF. JEU DIFFICIL. DIF. JEU TR. DIFF. REGLAGE 5 BILLES REGLAGE 3 BILLES REGLAGE BIL. SUP. REGLAGE NOUVEAUT. REGLAGE GERMAN %B REGLAGE FRANCE %B NON-UTILE EN EXECUTION NO E. BILLE JEU GRATUIT GRATUIT SEUL PARTIE A EXTRA BILLE A EXTRA BILLE - %A JOUEZ INTRODUIRE PIECE LES BOUTONS #20#+#0#/#20#-#0# SONT UTILISES POUR VOIR LES CHOIX DES MENUS #20#"ENTER"#0# ACTIVERA LE CHOIX ACTUEL. #20#ESCAPE#0# = RETOUR MENU PRECEDENT. ESCAPE + ENTER EST INCOMPATIBLE LE BOUTON #20#START#0# APPELLE L'AIDE. SERONT UTILISES PENDANT LES SEQUENCES AUTOM. POUR AIDE OU FONCTION DU TEST AIDE VOUS ETES DANS LE MENU GENERAL SELECTIONNEZ UN SOUS-MENU PAR #20#+#0##20#-#0# ET APPUYEZ #20#ENTER#0# POUR L'ACTIVER LE MENU REGLAGES REGLAGES GROUPES EN SOUS-MENUS EDITION WPC WILLIAMS/P.S.D/ APPAREIL: RECETTES DEPUIS LA DERNIERE IMPRESSION RECETTE DEPUIS LA DERN R.A.Z. DES PIECES RECETTE TOTALE ANALYSE SCORE ANALYSE DUREE ANALYSE DE SCORES ANALYSE DE DUREES DES PARTIES PAS BRANCHEE EN IMPRESSION. . . ESCAPE = ANNULER CHARGEZ UNE PAGE ET APPUYEZ ENTER REGL. IMPRIMANTE "ENTER" EFFACE LES SOUS-TOTAUX EFFACEMENT SOUS-TOTAUX IMPR. BLN-%MY VRT-%MU ORG-%MY NOIR RGE-%MY JNE-%MU BLN-%MU %MU DRIVER Q%HY %GY-%B DRIVER Q%HY Q%GY SOUS-MENU PAR #20#+#0#/#20#-#0# UTILISEZ #20#+#0# OU #20#-#0# POUR SELECTION DU SOUS-MENU A IMPRIMER POUR IMPRESSION LE MENU DE TEST TEST PAR #20#+#0# ET #20#-#0# LE BOUTON #20#ENTER#0# DEMARRE LE TEST LE BOUTON #20#ESCAPE#0# FINI CE TEST #20#+#0#/#20#-#0# SELECTIONNE UNE FONCTION #20#"ENTER"#0# ACTIVE CETTE FONCTION EFFACE CREDT EFFACEMENT TOUS REGL. PRIX REDUIT HEURE ET DATE CARTE DE SON ERREUR RAM U9 ERREUR CKSUM U18 ERREUR CKSUM U15 ERREUR CKSUM U14 PROBLEME INTERNE ERREUR INTERFACE ETAT DE TESTS VOIR CONTACT D%R1A VOIR CONTACT %R1B%R1A MANQUE BILLE PROGR. SON L-%A PROGR. SON P-%A EN TEST. . . TILT DE PORTE BLOQUE [FERME] VERIFIEZ FUSIBLE F114 ET F115 APPUYER "ENTER" POUR INFORMATION SW. BLANC FERME VERIFIEZ LE S.V.P. COMPLETTE INVISIBLES EFFACEZ MESSAGE AVEC "ENTER" ECRIVEZ %A ECRAN VOTRE MESSAGE EST EFFACE MESSAGE STOCKE TARIFICATION JAMAIS RETARDEE IMMEDIATE AUCUN GAUCHE CENTRAL DROIT QUATRIEME 462} 'C&95 'C&95 462~ 4v2x3 1(3BJ& ]2h5 'BS8 'B\8 ]2e5 'R]9 'b#9 mEY=4 E(M' oa 7 'R]9 xqFW= I*~Fv 402{0 'B\8 462{0 'B\8 'N 94v 'R,90! 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'{'4 cA~m 'a^;5 '@H. d0~nT ,-'1&698!XZ 'sG; `Z~oV ~o}9 dZ~p 'dV4$8 mdM' 'eb4 'L94 'T=;% '`94 'cE4$ 'T(; x 94 'bc4 '}p6% ms C 'cZ4% 'qp; 'sW; 'qp; x`J& tJ=9 'sW; 'sW;J 'qp;5 m.%# 'sW;L 'qp; '{'49 'a{;$ 'a^; '{'4 d0~v3 'sm; vZ=9 'Y!9 ^5@3 ^5@3 99999 9999999999999999 9999999999 y9999999999 !"#$%&'()*+,-./0123456789:;<=>?@99 =iz; \n/p;6 =b:;{ {s={t={u={v={w= {x={y={z={{={|={ =Je=J N4=Nx=U =@2;K =yz=N =\*=@ 9U1=O$=O =H$9V =D"9UC=Ie9Wy=Wy=J ={}=@ 3fB3o 3tl3lE3p 3^]2` 2ck2a 8mP8x%8\ 2aG2\ 8s58f 3o(3r 3g 3o93r Y3O66 'M,95 'Mu95 'Kd85 'a.:5 'aJ:5 'ai:5 5W2an \2a5 Y3O66 'RS95 'a2:5 f5G2an 4v2} 4v2} 'Lt95 'a2:5 'L(95 'LM95 '\K9 'M<8 Ak:~ x J& 3CZZ& 3CZZ& 3CZZ& 09]+ I2a5 I94 'ID= U3C '\l994 cXXX\ cXXX\ "=1#1 '@<=9 '@`=94v 7646 E7646 u94f _93O66 (5666 ^5666 'AS _9403] 'Ad 94 'c#9 '[)9 '@O9 'c&9 'Md8 @ lahb& Ljb& TTTT 6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6> DDDDD HHHH DDDD HHHHH =1"5 =1"5 =1"5 4t2| aialbdc$ 2d5t5 TTTT O&fz P&fz Q&fz R&fz G+U&9 G Q| 'R,90! 'R,994 6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6> 6>6>6>6>6>6>6>6> 60605 66663\ gz0i 0lJ0z 0v'0w 1AM1A 1Ad1C 1TN1V 1\d1g 1o>1p 1sU1t 1wR1x 2@=2@[2@y2@ 2A-2AK2Ai2H=2z 1} 1P 4Zr2D^0@ 0Ee0E 0FG0F 0Ge0H /IA0J 0L@0O 0~ 0t 0v+0w 0o(0V|0ZY2Z 4CG7D 7FA7@ 7K=7L 7_W5P 7RB7R 7V^7Wd7Y:7Z_7\D7]-7^ 7_l7` 7bZ7b 7d"7d 7e?7e 7fs7g 7hU7j=7h 7kC7n 7qa7p 7rp7v77t 7wB7wn7w 7x*7x 7yV7z 7{ 5I`5M 5LK5P 5Qr5T 5Se5VB5U 5X}5Z35Z 5[d5\&5\ 5]e5] 5bB5cL5da5em5f 5f{5g 5h:5m?5k 5p^5A 5wx5y 5N74|e5} 7F14Dp4A 5MM4O 4Rb4T 4S84W !"#$%&'0)*+,-./(123456789:;<=>?@ '4+$ '4+$ '4+$ '4+$ '4+$ +'&9 +&&8 +'&9 +&&8 @'C~ '+* 12/09/92 ADDAMS FAMILY 20017 'px; 's74 'yA; 'dP= 'h\; 'Ty; '@H. 'hC4 'c>= '@j. 'a.=5 'd.4 'j.= '~I: 'T}; 'kn6 'ep; 'z\4 '`Z= 'S / 'jr6 'l'= 'j.= 's74 'sW;% 'qi; 's{;$ '{Y;93@ MABPMLVLKJ KCG 'dc; '~7:9 'h&= '{Y;5 'i*; '_ :% &9 7 '~76 'o@6 '~36 '_W6 '\+;9 '_W6 '\4;9 '_W6 '\=;9 'e;;9 _:X: JDDDL %:X: EoG ?III ?DDDDD DDDDD ?DDDD HHHH DDDD ?DDD HHHHH GVGVGVO XIXIXIXI DVDVDVP ;XIXIXI GVGVGV 194v ?III ?DDDDD DDDDD ?DDDD HHHH DDDD ?DDD HHHHH 'jN;5 'jl;5 wICF }~z9 QPWXTRVSY_ 9999 Copyright (c) 1992, 1991, 1990 Williams Electronics Games Inc. All Rights Reserved System Software by Larry DeMar, Bill Pfutzenreuter, Ted Estes & Mark Penacho